12/19/2023 0 Comments Diluvion guideI have to admit, finding this relic gave me a moment of genuine wonder. Every time you visit a new city, there's something to learn, even if it's the fact that there's a tree in the middle of it, the only one you've seen in the game yet. Whether it's something as simple as on old tanker stuck on the edge of a cliff or an enormous mechanical spider, you'll move from set piece to set piece without actually learning much about what occurred, except in hearsay and ancient rumors. A sense of wonder pervades the atmosphere, and on more than one occasion you'll have to force your eyes to relax as you eagerly gaze into the misty water for the next amazing sight you know is just ahead. Each time you find some new artifact, the music subtly swells, a delicious sound of violins that perfectly matches the sensation of the moment. The stories told by the environment relate to ancient technologies, goddesses striking down enormous craft, and warfare between the different reigning families, or "houses" that reminds me of an underwater version of "Dune". and it obviously failed, as you sail directly over it and into the flooded city beyond. Nothing beats the first time you're set to find Zeus' Seat and it's an enormous wall built to hold back the ocean. Where Diluvion truly reigns supreme is in its character and environmental storytelling. Sailors trade these supplies back and forth, resigned to their new fate of living in hostile waters and protected from outside dangers by a thin metal wall that sometimes leaks a bit of salty water.ĭiluvion itself has a simple premise: on your quest to the Endless Corridor, you're building up your resources, crew, and capabilities for the final fights. We are left clinging to ancient relics as we search for ways to keep ourselves alive, and most of the population is simply content to live off the meager food, water, and air supplies they have access to. In a post-apocalyptic earth, massive sheets of ice have covered all the oceans after a disastrous flooding of every continent. Man has never belonged in the deepest and darkest places of our world, but in Diluvion, that's the only thing we have left. Beneath the ocean lies an even more difficult world with dangerous animals, ungodly pressures, and the constant, unending fear of running out of a resource as simple as air. We have never belonged on the ocean, and even with our current technology, we barely manage to keep ourselves afloat much of the time. Diluvion ignores all this, delving into an environment man has never mastered. Sprawling cities and farmed landscapes are where we arguably reign supreme, and with our absence, these areas might quickly return to dangerous frontiers. Most of the time, in games based around a post-apocalypse, it's an eternal fight for mankind's mastery over what we once controlled so easily. Always searching for your next drink of water, shying away from bandit groups on the side of ruined highways. cumbersome controls due to bad sprite position -bad draw distance and onscreen clutter -no in game reference for commands and no options -no z axis movement buttons that I can find(needed by any game of this type that uses depth and altitude as movement) There are improvements that can be beyond its issues as well, a HUD display with functions could alleviate some issue but in all the game is on the low end to anything else Ive played in a year It gets a 1 for function, a 4 for effort and a 2 for the game it turned out to be.When you think "post-apocalypse", most people think of a Mad Max-style world of ruin and cutthroat survival. No save option because of a checkpoint system, yeah thats on my list of bad and stupid game design choices because when a save gets corrupted, you must restart also it is ridiculous. I currently have it modded out for any game I play. The screen to sub point of view is over the right garbage, which was garbage in every game that ever used it. There are few options and no key mapping which I find to be a good reference for the controls when a game fails in this regard. Than something about a crew member needing to talk(tutorial) cant exit or resolve this after, just locked into the sub 2d mode then I quit. I figured there must be a trigger to continue or a way to drill out, something wasn't seeing it then lo I found some way forward (draw distance sucks). So I started in some kind of cavern, no exits and no big deal. I Yup, that's a 2 rating and after 20 minutes no less now let me iterate. Yup, that's a 2 rating and after 20 minutes no less now let me iterate.
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